Battlefield 6 devs have recently talked about the game’s multiplayer mode. In particular, they discussed map sizes, guns, big events, design ideas, and more. At the same time, the developers cited how community feedback help improve the game development.
The details came from an exclusive interview of Cade Onder from ComicBook.
A More Confident Launch After Battlefield 2042
Battlefield 6 devs say they are more ready for this launch compared to the drop of Battlefield 2042 in 2021. Producer Jeremy Chubb told ComicBook that the reason behind the increased confidence is the involvement of players in the development. In particular, they launched BF Labs to add early builds and feedback programs. According to Chubb, this strategy gave the studio helpful data on performance, balance, and community response. He also said in the interview that the open beta for the new game was the franchise’s largest to date. In the same way as BF Labs, this helped the teams understand what the players want and what needs improvement.
Inspiration from Earlier Titles
The 2042 edition did give lessons. However, Chubb revealed to Onder that Battlefield 6 is more directly inspired by Battlefield 3 and Battlefield 4. These two are often seen as the high points in the series. Likewise, the team wanted to deliver a fresh and modern take on that experience. Chubb also emphasized that players who enjoyed the earlier games are going to like this one. The upcoming entry will be more grounded, modern, and has large-scale battles.
Map Designs and Sizes
Level Design Director Shashank Uchil explained in the interview that the team sees map size as a less important factor. They focus more on what they want the players to experience. Once they decide on that, they will then determine the right dimensions that would match the purpose of the map.
For example, close-quarters combat maps need higher density and smaller layouts. In contrast, the larger Mirak Valley map aims to fit jets, tanks, and total warfare.
Tactical Destruction Over Spectacle
When asked about Levolution, the Battlefield 6 devs said it is not a priority this time around. Instead, they want the new game to highlight tactical destruction. Likewise, Chubb said to ComicBook that this change aims to feel more grounded. However, they are not closing the doors to larger-scale moments soon.
Wide Array of Weapons
Variety was also a key consideration for the game’s weapon arsenal. Chubb said the team focused on diversity in firearms. It works well with their goal of allowing different playstyles in many map environments.
Battlefield 6 drops October 10 across PC, PS5, and Xbox Series X|S.
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